Herobeat decks in japan have been seen adding in an old-school, first generation e-hero into their lineup,
E-Hero Bubbleman.
800atk/def1200
Level 4/Water/Hero/Effect
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
The only thing I thought that it was in there was because it is able to be special summoned and made into a quick Hope, Roach or Bladeheart. Also a water/hero attribute/type for miracle fusion.
But after researching on them, there is a greater function for the little out-of-fashion hero.
It is to help solve the problem of herobeat of not having a option of one-turn-killing the opponent (lets not count having multiple miracle fusion and superpoly in hand). And it only requires 1/2 cards.
Key cards are obviously
Bubbleman! |
and of not leaving out
Airman! |
Combos
1. Normal summon Airman, search Bubbleman. Special summon Bubbleman. Exceed into Daigusto Emerald. Using Digusto Emerald's effect to special summon back Neos Alius.
1800 + 1900 = 3700
2. Normal summon Airman, search bubbleman. Special summon Bubbleman. Exceed into Bladeheart.
Use Bladeheart's effect to attack twice.
2200 x 2(bladeheart's effect to attack twice) = 4400
3. With monster reborn set. Normal summon Airman, search Bubbleman. Special summon Bubbleman. Exceed into Bladeheart. Use monster reborn to special summon Airman. Search for Bubbleman, Exceed into a second Bladeheart.
(2200 x 2) + (2200 x 2) = 8800!
And of course, the above combo can be done if you have e-call instead of having airman in you hand (of course to search for airman).
2 card combo otk for herobeat? And a ton of traps to back you up?. Think again if you try to stall when playing with herobeat deck.
Source for combos: feath
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